Hello,
As you will see in my video, I have created a BluePrint from a parent blueprint. This child blueprint contain some variables like the weight of the item. (In the video I have set the value to 1)
In order to verify if the content can be sent properly, I have created a variable object of the current child blueprint. Then, I wanted to receive the value of the variable and printed it into a variable “Print String” but the result was 0 ! I have looked the value before doing the link between the weight variable and the value was correctly displayed. (1)
To be sure that it could be a issue of the function, I have created a variable float with the value entered manually to 1 too. When I did the link between this variable and the function, the result was correctly displayed !
I’m completely lost.
There is the link of the video : UE4 - Variable Issue ?? - YouTube
Could you give me a rational explanation ?
Thank you
Regards,