Hi,
I am working on an inventory system using UE5 from a project made with UE4 but I have one issue when I try to set this variable.
Can anyone help me, please?
Thank you.
Hi,
I am working on an inventory system using UE5 from a project made with UE4 but I have one issue when I try to set this variable.
Can anyone help me, please?
Thank you.
What does the Details panel look like if you select W_CraftingDetails to the left of your first screenshot?
Under Advanced, can you untick CPF_BlueprintReadOnly?
Solved. I had to promote the variable from the create widget node, and use that new reference instead.
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