Hi,
i found a problem where the Blueprint graph tells you that the variable is in use but it is not in use.
How to reproduce:
- Create two blueprint actors (Widget, or something else with an event graph).
- Create in both blueprints exact the same variable (I used a bool, named “Test”).
- In one of these blueprints make an cast to the other and get the Test variable.
- Compile and save both blueprints.
- Remove the variable in the blueprint where you cast to the other blueprint.
- The blueprint graph tells you now that the variable is in use but you are using the variable with the same name of the other blueprint.
Thank you very much!