Hello,
I have been recently working on a tent asset:
The main colors are driven by a layer in overlay in the tent material. As you can see under
What I would like to do is to connect the hue shift function factor to a random float between 0 and 1. And I would like the operation to run everytime a new tent is spawned in the game.
Eventually, I would like to add a emissive light texture (potentially animate it) to simulate flashlights inside the tent. As you can see below:
My two questions are as follow:
- How can I apply the hue shift to my layer and have it to change every time a new tent spawns?
- How can I have the Emissive light layer to fade in at dusk and fade out at dawn? keeping in mind that I have already the time variable from a clock I have been doing in blueprint earlier.)
Thanks for the help!