I want to edit jump mechanics in 3rd person template such that, the character takes less time when going from max Z-position of jump to the ground. One of the ways to do it is implementing variable gravity. i.e. gravity is doubled when the character reaches the max Z-value during jump. Just like super mario. Something like below. (Credits: Game Feel by Steve Swink)
If there are any other ways top do this, please post.
Thanks @6ixpool, I will try to implement it this way, but I don’t have much experience in blueprint, if you can elaborate a little bit, it would be really helpful. Thanks again, you are a life saver.
Hey guys, thanks for your inputs! This is how I implemented it. I tried to implement it using IsFalling, but it did not work the way I wanted to. So I did it differently.