Hello, I’m trying to cast variable from widget opened in one level to Character Blueprint in another level. But it doesn’t work. Please help
Do prints or breakpoints, see if all is executed.
Then see if that cast does not fail. You remove something from parent.
Also you get player character right after loading level. I am not sure about this, but maybe player character is not yet loaded right after new level load.
So connect those “Cast Failed” to some print and see.
Loading a level takes some time, and the Character might not be present there so you’re getting a null reference error. Try to add a delay of some seconds and check to see if solves your issue.