I’ve been recording from demos using the -BENCHMARK and -FPS launch commands, along with r.dumpingmovie. However, I was hoping that there was a solution that allows the same type of capture (static FPS capture no matter how long it takes each frame to render) which could be changed in-game.
For example, if I wanted to record some section of a demo at 1200 FPS (for slowmotion or something), with the current method I would need to launch the game with -BENCHMARK -FPS 1200, which would make the entire demo / game run slow.
Ideally I would be able to only use the benchmark mode whilst dumping the movie. And/or change the FPS it records at on the fly. So I could play the demo back at 100fps (approximately realtime), then when I want to record something, bump up the FPS.
Any ideas if this is possible? Preferably through console commands, or blueprints.