I just want the float of the Time Dilation to be gradually modified at a specific rate, cuz I don’t want to go for a longer way:
Time Dilation - 0.9
Delay - 0.1
Time Dilation - 0.8
Delay - 0.1
And so on until reaching 0.01.
Got it working a little. I also added a sound for the Time Freezing, but… it doesn’t seem to execute. Even with Finished Exec connected to the branch. I guess the Timeline node is still working, despite of being told to Stop, once the B Float Variable Value is reached.
Placing a Less than Equals (<=) B Float, when having the Update Exec connected to that Branch makes the Time Freezing execute endlessly, instead of once.
I’m stupid. Forgot to set the length inside the Timeline, which makes a reason, why Finished Exec was not running. Time Freeze finally working. Now… a time rewind. Global Time Dilation set to -1 doesn’t seem to work, only makes the Time stop completely.