Yes, a bit ridiculous at this point for such a basic & useful QOL feature. It appears semi-functional in 5.2.1 - eg: sometimes ordering variable catergories inside the actor reorders them similairly in the details panel, and it sometimes it doesn’t. I haven’t found ryhme or reason to it yet.
Almost 10 years later, bug still exists!
Trying to organize an asset for the Marketplace and the order is all wrong.
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Stumbled on this thread while trying to find something else. But in case anyone still needs help with this, in C++ you can use the meta tags DisplayAfter or DisplayPriority to do this. For example:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = TestData, meta = (DisplayPriority="1"))
float TestFloat1;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = TestData, meta = (DisplayPriority="2"))
float TestFloat2
As long as the variables share the same category it will always make sure that they are displayed in that order. Hope this helps someone
Same issue on 5.4