Variabilise AnimationSequence in PaperZD AnimationBlueprint

Hi,
How/Can we variabilize animation sequence in PaperZd animation blueprint? The idea is to share an animation state machine between different character animation that have the same animation logic.
Actually I can’t play an animation sequence from a variable. It seams I can only play an existing animation sequence instance by statically use the node Play “here the animation sequence name”.

If I could give to the animation sequence player my object reference. I could make children blueprint and only change only the animation Sequences in the variables to make a new character animation

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Looking for answers to the same problem, basically I have multiple character sheets of the same character but in different colors and I dont want to set up the same animation bp just for different colors. Did you find any solution?