Hi,
How/Can we variabilize animation sequence in PaperZd animation blueprint? The idea is to share an animation state machine between different character animation that have the same animation logic.
Actually I can’t play an animation sequence from a variable. It seams I can only play an existing animation sequence instance by statically use the node Play “here the animation sequence name”.
If I could give to the animation sequence player my object reference. I could make children blueprint and only change only the animation Sequences in the variables to make a new character animation