VaOceanMobile is the content project with ocean shader created for mobile games on Unreal Engine 4. Yes, exactly! It looks the same on mobile and works really fast!
Sure, this ocean shader has limited set of features in comparsion to desktop alternatives, but the key goal was achieved - it’s fast, nice-looking for topdown view and works on mobile devices and web.
Well, if you do continue to develop for Windows only, just keep a Mac download for the latest working version. Then, at least half of the community will be happy (Windows users)
It would make me happy if you did ufna!! I can’t imagine it being too long before we see OGL tessellation support in UE4, I hear Epic are trying at least
hello ufna! It works! and I think it works with some issues. Here is comparison, I didn’t changed any settings, just deployed via ATC to Sony Z1 compact(Snapdragon 800 inside).
I mean, I lose the Sun, and light-blue water, and distance of view