Vanlife Game Studio - VLGS RPG Template

This beginner-friendly RPG template is perfect for new developers looking to jump into game creation. With modular widgets, mounts, quests, spells, crafting and crops that grow you can easily customize and build your own RPG world without getting bogged down in complex coding. Plus, get guided every step of the way with over 4 hours of in-depth video tutorials, covering everything from setup to gameplay mechanics. Whether you're a total newbie or just looking for a solid starting point, this template's got you covered!

2 Likes

Updated animations, character skeleton, npc skeletons, added a master material for landscape painting, and updated all the foliage meshes.

5.6 only as of now. Going to submit the 5.7 update tomorrow. :slight_smile:

3 Likes

Doesnt even look like the same template from launch. Thanks for the update… Very WoW like.

1 Like

That update was two months ago, but thank you! We’re currently trying to finish off a few odd projects and finally get back into making an actual game. You’re welcome to join our discord or comment on youtube tutorials to make suggestions. :slight_smile:

getting ready to launch 5.8 for this one too. here are the patch notes. :slight_smile:

Combat & Spells

  • Multi-Attack System: Player character now performs combo attacks
  • New Spells: Added Regeneration Spell and Max Stats Spell
  • VFX Update: Polished spell effects and removed unused spells/meshes
  • Animation: Added jump animation + updated player mesh and animations
  • Feedback: Added damage float widgets with fixes for proper display
  • Stats: Buffed stats now display in green for quick recognition

Quests & Progression

  • Kill Quest Fixes: Resolved XP, counter, and completion bugs
  • New Quest Types: Added Find Quests and location-based Find Area quests with clear completion feedback
  • UI Fixes: Fixed bug where Find Quest widget would not close after completion
  • Loot & Rewards: Enemies now drop loot on defeat

NPCs & Dialogue

  • New Dialogue System: Added NPCs with branching dialogue and relationship levels
  • NPC Overhaul: Quest Giver, Merchant, Spell Teacher, and Flight Master received new meshes, animations, and interaction collision fixes
  • New Area: Added dedicated dialogue/relationship interaction space with updated meshes

World & Environment

  • Harvestables: Added lumber and ore resource meshes to the world
  • Buildings: Added custom buildings with custom collision
  • Level Updates: Added Level Transitioner for map travel. Updated demo level and well mesh
  • Props: Updated crafting table, save area, and cooking fire meshes. Added gold/currency icon
  • Collision Fixes: Resolved interaction and collision issues with enemies, UE4 characters, and all NPCs

Tools, Crafting & Core Systems

  • Crafting Logic: Weapons/tools remain equipped if crafting reagents are not met. General crafting area cleanup and debug pass
  • New Tools: Added pickaxe. Updated all tools and weapons with corrected socket rotation
  • Core Systems: Added universal stats component for easier balancing
  • UI Systems: Load widget now supports color customization. Adjusted item indexing and sales refresh functionality
  • Assets & Cleanup: Added UE4 and UE5 retarget assets for all characters. Added proper attribution for third-party assets

Demo now available. :slight_smile:

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