Thanks TechLord, I took a few weeks of tests to find a good process settings from daz to ue4 character, with face animations morphs usable as bprints . It is not a short process and every step needs some accuracy (and includes also 3dxchange and iclone for idle and walk animations because daz skeletons are completely different from mixamo and ue4 mannequin skeletons) but after some tests it now seems stable and most important the dad export is applicable to any character genesis 2,3,8.
Skin realism is fine for me at this level and I’m not pushing more now because I have to focus on monsters and vegetation creatures to be animated and morphed.
Send me a link to see your future plans…would like to see your daz-ue4 results too.
About iray baked texture still no news…perhaps an impossible bake to obtain simply ah!