Valve's SteamVR Input Plugin

Has anyone solved the issue of nodes disappearing on engine launch? I am using the “SteamVR Skeletal Anim Pose” node in the hand AnimBP after upgrading from 4.23 to 4.25 and cleaning all of the saved/intermediate/binaries folders. When I open the project, the editor launches with a load error of “Failed to load /Script/SteamVREditor.AnimGraphNode_SteamVRInputAnimPose Referenced by AnimGraph”. I need a better solution than the one that was mentioned before for having to create new blueprints just to be used with the motion controllers.