Valve's SteamVR Input Plugin

I’m testing the SteamVRInput plugin to get the fingers to work with a custom setup I’m working also using Vive Trackers.

Well, looks like that if the plugin is enabled, the Vive Trackers are not tracked at all.

Vive Trackers are set as usual ( Special1, Special 2, and so on ), and as soon as I disable the plugin, everything works as expected.

[USER=“3336098”]Valve Corp[/USER] and @YuriNK are you experiencing the same issue? because is very important for me to have those working together.