Valve's SteamVR Input Plugin

So unoptimizing the file and logging some info I have found out that this seems to be telling em WrongType (again this is only in a packaged build) I found an old issue on the github repository (https://github.com/ValveSoftware/ste…ugin/issues/49) that seems to be explicitly what I was seeing. I have checked the source code and versions and we are definitely using the latest version which has the fixes for this in SteamVRInputDevice.cpp. I am now grasping at straws as to what is going on and why its only on builds and not in the editor. Is anyone else running into this??? (I do have a build I will test out tomorrow that passes the sizeof(struct type) vs sizeof(variable) just on the off case that helps as semi-eluded to here GetPoseActionData returns VRInputError_WrongType · Issue #847 · ValveSoftware/openvr · GitHub just in case this is an issue between the editor and a build and will report on that when I give it a go EDIT: Made no difference).