Valve's SteamVR Input Plugin

I am having a very similar problem. I am working on a project with both Oculus and SteamVRInput on 4.22.3 and everything works fine in the editor or even targeted launches through the built editor. But when I try on a packaged build GetPoseActionDataForNextFrame always errors out resulting in no positional data being given to the UMotionControllerComponent and my hands are stationary. All of the other inputs are working fine, every thumbstick, all the buttons, all the grips, etc. Its just this data that is missing.

I am technically only ever checking the Left/Right hand handles and something in the back of my mind is telling me the template example project is showing this data on one of the VR Speicals (like Special8 or something instead of a specific hand) that makes me wonder if there is some translating that is going on but not in a packaged build. This has just been vexing me for over a week now and the track has gone cold into the OpenVR dll and I can not figure out/find the log files from it.