Valve's SteamVR Input Plugin

To be able to overwrite the bindings generated by the plugin, you need to enable Advanced Settings in SteamVR:

Then under the Developer tab, enable debugging options:

Then in the SteamVR Bindings dashboard you should have additional buttons available:

**“Replace Default Binding” **is the button you need to update the plugin generated jsons. You can also of course jsut copy any personal bindings in you Documents folder to the config\ SteamVRBindings folder.

If you’re using git, the the merge should be pretty straightforward. if you’re using p4, you’ll need to check out the files. So pretty much like any other source code in your repository. You should be able to safely exclude the **steamvr_manifest.json **and **steamvr_ue_editor_app.json **files in your VC.

Hope that helps!