Valve_Corp
(Valve Corp)
February 26, 2020, 5:21pm
59
Thank you for the fast reply. I tried this and it didn’t help though
edit 1: I also tried re creating the anim BP from scratch. I noticed that the errors only occur if the anim BP is used by the hands mesh in my BP_MotionController. If I remove any reference to it the errors go away, which is strange.
edit 2: I just created a new blank VR project and the error isn’t happening.
edit 3: After deleting binaries, build, intermediate and saved, rebuilding the project in VS and fixing up redirectors some of the errors disappeared, but the nodes were still disappearing. I managed to create a new BP_MotionController and add a hand mesh with the Anim BP with no problems. I then tried to spawn this BP_MotionController from my VR pawn and now I get these errors:
edit 4: I have the project synced with my laptop (source control) so tried to implement it on there - same problem.
edit 5!!!: I tried spawning the BP_MotionController_2 from the level BP instead of from the VR Pawn and there’s no errors and no disappearing nodes. What on earth is going on??
Hi @anti_zero
Is SteamVR running properly during your editor sessions? A good indicator is if UE and SteamVR are communicating is the presence of the SteamVR logo in the toolbar.
Also, can you try the sample 4.24 project here: https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin_UEIntegrated.7z
BTW, I neglected to ask, are you upgrading a project or is this a new project in UE4.24?
Cheers,
Rune