Valve's SteamVR Input Plugin

Hi,

Re: Controller visualization

Yes, the plugin has a custom animation node where you can set the Motion Range - either to output a pose with motion controller or without:


The controller visualization itself can be activated, as you would normally in UE4:


**Re: Custom poses **

If you meant, automatically figuring out an appropriate grab pose regardless of object grabbed, no there’s no built-in support for that.

Unreal however has a rich set of animation tools that can make generating poses easy from within the engine.

You can either record a pose or animation easily for use in blending using just the built-in tools in Unreal. I showed one way of doing this in a community video I made recently at around 15:34:

Hope that helps.

Cheers,
Rune