Valve's SteamVR Input Plugin

Thanks for letting me know. Have managed to get it working following your wiki in more detail. Seems to have been a bug on my part with the motion controller setup so apologies there.

I assume now with the marketplace install there is no need to convert a BP project to C++?

It would be great to understand what the benefits are of jumping through the hoops required for SteamVR input as I’m having to create input actions in UE4 then generate all the control config data through 3 buttons in the plugin and then map them again in the Steam config. Willing to do this to allow for expanded controller support but it would be great to be able to streamline this.

Also support for combinations of button presses would be great too. It would be a bit easier (and I guess better for performance) if it could be handled lower level.