Is there a trick to getting the Valve Index thumb sticks to work in UE4?
I have a VR project that works great on a Oculus CV1 and Quest with a link cable, but my Valve Index thumbsticks always return 0 so I have no movement in my game.
I first noticed this in UE4.24 and reported it as a bug, but I didn’t hear anything back and so I’ve been using my Oculus CV1 for development. I just updated to UE 4.25 and found the same issue still exists.
Is this a bug or am I missing some extra set up that the Index needs? All the other buttons seem to work, it’s just the thumb sticks I can’t get a value from. If it makes a difference I’m using C++ and not BP.
Thanks for the reply, but unfortunately that didn’t work for me.
I just tried adding all the controllers as well as deleting everything and starting again, but still the same.
I did just notice if you open the Index menu while testing the game and select show bindings, all my buttons show up as bound to the key names in UE, but my thumb sticks are shown as not bound to anything.
Having the same issue but with Oculus Touch controllers when reading the input using the respective function. The related input even also never gets called.