Valve Index and haptic feedback with OpenXR

Yeah, I’m not sure what I expect from Epic, here. I’d love a magic fix but we can’t provide a sample project that will reproduce the issue consistently for everyone. On my machine, for example, I can consistently reproduce the issue but if I send that same project to someone else, with the exact same hardware and software configuration, it’s a 50/50 chance they’ll have the problem. But to make it worse not all projects have the issue on my machine.

The only change that’s common appears to be the switch to OpenXR, so somewhere in that chain something became fragile and inconsistent.

For now we’ve given up and disabled haptics entirely, which is unfortunate because it’s a regression for our software. But we also can’t abandon OpenXR, either.