Hey Community,
I think I may have discovered abit of a bug that I haven’t encountered in any of the previous iterations of the engine.
In my HUD class(.h) I have the following:
int Selection = 1;
However, this value is never assigned. Even when being assigned in the constructor. For some reason it is only updated to it’s proper value when I directly change it from the PlayerController.
I noticed the same problem with…
FVector Blue = FVector(0.451, 0.904, 1.0);
Oddly this reports back as 0.0, 0.0, 0.0 – which is clearly not the case.