I’m not even sure where to go about this problem.
The built in character movement doesn’t fit my needs so I am making my own. Everything was going fine until I noticed that the height of my character’s jump vary depending on the size of the screen.
I am using UE4.15.2, blueprint only.
Here are some screenshots with the nodes relevant to jumping.
The Pawn’s nodes.
MyMovement is the component I have made. This is where it leads
Every Tick nodes
Where Calculate Gravity leads to. Divided in two segments. This first one I added to check the apex of the jump, which indeed confirmed to me that the height has been varying.
Which finally leads to this.
I wish I could provide more information, but I am truly lost on what it could be since as far as I can see there should no relation between the screen size and my jumps.