I have a two floats ‘StartingHitPoints’ and ‘HitPoints’, in the constructor of my actor class I set HitPoints = StartingHitPoints.
StartingHitPoints Is exposed with EditAnywhere and Hitpoints VisibleAnywhere.
I have a BP class which inherits from my CPP class so I can add Arty stuff like particles, but when i change StartingHitPoints it does not chnage HitPoints.
What is the issue, or is this just an underlying Unreal thing I have to work around?