Valkon RTS game first draft. (Video included)

It’s in early alpha:
I got enemy setup, so units can identify them
Camera, zoom in zoom out and edge panning
Worker that can spawn buildings
Buildings with spawning locations and spawning wait time
Fighter units with melee attack (I didn’t set up targeting yet, that why it’s a little bit buggy)
Selection box (credits to ryanjon2040 he helped me on this one and some other things as well)
Movement Decal
Basic Hud with Hp and everything

All blueprints as of right now

Added Simple fog of war Using UCanvasRenderTarget

Added Simple fog of war Using UCanvasRenderTarget

Here is the video: http://www.youtube.com/watch?v=ZA8JRdct4PU&feature=youtu.be

Here is an explanation of how I did it: http://www.appsizematters.com/2010/07/how-to-implement-a-fog-of-war-part-1-chunky/

I followed a lot of their stuff

That’s really cool, keep it up.