ValiOlteanu - AComboGraph


AComboGraph - Dynamic Combo System for Unreal Engine

Bring your gameplay to life with AComboGraph, a robust and versatile combo system designed for Unreal Engine projects. Perfect for creating fluid combat systems, complex input-based mechanics, and dynamic interactions, AComboGraph empowers developers to craft compelling gameplay experiences effortlessly.

⚠ Important Notice:AComboGraph currently does NOT support multiplayer or replication. This plugin is intended for single-player projects only.

Update 26/07/2025, v. 1.1:
-fix minor bugs.
-removed AAICombo component. ACombo component works for player and AI.

Documentation: Plugin Manual
Support: Discord
Key Features

  • Graph-Based Combo Editor: Design complex combo sequences with an intuitive, node-based editor. Easily define starting nodes, transitions, and end states for a seamless gameplay flow.

  • Single and Multi-Input Support: Create responsive combat systems with support for both single input actions and intricate multi-input combos, tailored to any playstyle or genre.

  • Condition-Driven Transitions: Enable dynamic gameplay with transitions that are based on custom conditions, such as character states, input sequences, or any custom logic.

  • Customizable Input Handling: Requires Unreal Engine's enhanced input system, allowing flexible handling of player input and mapping.

  • NPC and Player Integration: Build AI-driven NPCs and player-controlled characters with shared or unique combo graphs, ensuring immersive gameplay across the board.

  • Debugging Tools: Accelerate development with built-in debugging features, including on-screen messages and detailed logging to monitor combo states and transitions.

  • Optimized for Performance: Designed with performance in mind, AComboGraph ensures seamless execution, even in complex environments or large-scale projects.

Use Cases

  • Melee Combat Systems: Perfect for action RPGs, fighting games, or hack-and-slash titles, with chainable attacks and custom animations.

  • Puzzle Games: Define intricate input sequences to unlock secrets or solve challenges.

  • Interactive NPCs: Build NPCs with unique behavioral patterns or attack combos for engaging AI interactions.

Why AComboGraph?

AComboGraph simplifies the creation of interactive, responsive gameplay mechanics, empowering developers of all skill levels to create polished systems in record time. Whether you're crafting a fast-paced action game, a deep RPG, or a unique genre-defying experience, AComboGraph is your go-to plugin for powerful, modular combo systems.

Technical Details

  • Engine Compatibility: Unreal Engine 5.5

  • Platforms: Windows, could work on other platforms but there's no way for me to check

  • Blueprint and C++ Support: Easily extend and customize with both visual scripting and code-based workflows.

  • Multiplayer Support: Not supported (single-player use only).