So basically I have a character BP
And a weapon base and child BPs
The character has a child actor set to a socket
Which can be equipped and used till that point everything works
I also have a weldable child actor set on the hand_r bone and it’s set to the parent actor of weapon base: wield base
When I try to cast to weapon base
Using the “weldable” child and getting the child actor for some reason even tho it’s “valid”
It access no data