This project is a real-time ZIL-131 Soviet truck created as a game-ready vehicle asset.
You can view and rotate the full 3D model interactively at the link below.
Feel free to inspect all details, materials, and geometry directly in the viewer:
https://skfb.ly/pGMNn
The goal was to capture the authentic look and feel of a heavily used off-road exploration truck, with a strong focus on realistic materials, believable wear, and storytelling through cinematic presentation.
The asset includes full interior and engine details, along with multiple configuration variations. The engine can be removed along with its dedicated texture set to optimize performance and reduce resource usage when not visible in gameplay.
Additionally, three texture sets are shared and fully compatible with my previously created URAL-4320 truck asset , including the suspension, wheels, and cargo module. This allows for efficient reuse and consistent visual quality across multiple vehicle variants.
Technical details:
NO RIG
Triangles: 199,123
Texture sets: 9 total
• 5 × 4K texture sets (1 additional)
• 4 × 2K texture sets (2 additional)
• 1 × 1K texture set
Software used: • Blender • Photoshop • Substance 3D Painter