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VaFogOfWar - clear and simple solution of Fog of War for Unreal Engine 4

**VaFogOfWar **implements fast and optimized fog of war solution for topdown games like Dota, StarCraft or League of Legends.

It’s fast enough even to work on mid-end mobile devices, so it works like a charm on desktop.

Main features

  • Three types of layers: current visibility, global visibility (permanent from black), terrain
  • Eight height levels supported (river, lowground, highground, etc.)
  • Dynamic and static obstacles (trees, rocks, etc)
  • Different types of radius strategy: circle, square and others
  • Freeform fog blocking volumes as tool for terrain level painting
  • Initial terrain levels can be set with heightmap

Release notes

Plugin itself is released for free without any limitations, you can use it and modify as you want. Check GitHub - ufna/VaFogOfWar: A clear and simple solution of Fog of War for Unreal Engine 4 and feel free to post your comments and feedback.

How to use

Demo content is available as separate paid project: VaFogOfWar Extended Goose Demo in Blueprints - UE Marketplace and contains set of useful stuff:

  • **400x400 meters **demo level setup
  • Obstacles and fog blocking volume usage examples
  • Set of debug tools and materials for easy fog testing
  • Kawase-based blur postprocess for smooth fog reveal
  • Full Great Goose War character and environment assets pack

That looks every interesting : ) I will try it out during the holidays :slight_smile:

*​​​​​​This looks great!!
Although I have some questions:
Is the asset made in BP?
The fog is raised for teams? Or do you only see the main player?
Thanks!! *

It’s code-based plugin.

Fog can be raised in many configurations, teams are surely supported :slight_smile: Just link fog agent and fog layer as it suitable for your game.

Okey! Thanks =)

It’s Wonderful FOW
Can i see previewvideo?

No official “preview video” for now, but few “in dev” shots:

Plugin HowTo added: Notion – The all-in-one workspace for your notes, tasks, wikis, and databases.

Very cool plugin!
Can you help me with the material?

Lol for being clear and simple, i dont find this clear and simple. Has anyone figured out how to get this bad boy to work?

I’ve prepared a complete project demo for case like this: VaFogOfWar Extended Goose Demo in Blueprints - UE Marketplace

First great work. I know how much effort goes into just getting this far in a plugin. I have been trying to figure out how to configure a basic project based on reading the code and how to to see if your implementation will work in our project. If you want more traction I would suggest a bit more instructions on how to get a starting project up in your wiki. I know you response has been the marketplace demo project. At a minimum I recommend you let the community know how to hook it up to a basic post processing material. Just saying use the upscale texture is not enough for most people exploring your solution. The guide doesn’t talk about the FogTerrainLayer or the FogController classes. Do I need to create a singleton class to extract all the layers and draw on a render texture? How did you intend the classes to interact? A bit more intel would be helpful.

I second rakgul and a few other members on this forum on this one (great work!) but having purchased the plugin demo I have found the documentation severally lacking. I would love to see an update to the documentation. I am currently trying to implement this but struggling with editing the of the fog layers, i.e adding in functions for each player to clear the fog around them or giving players the ability to erase the fog layers with a paint-like feature.

I second rakgul this one (great work!) but having purchased the plugin demo I have found the documentation fairly lacking in detail. I would love to see an update to the documentation. I am currently trying to implement this but struggling with editing the of the fog layers, i.e adding in functions for each player to clear the fog around them or giving players the ability to erase the fog layers with a paint-like feature.

I wanted to buy this but seeing how poor the documentation is scared me away. How do I know if it works after purchasing the demo project? Also, does this Fog Of War supports to be saved (SaveGameObject) and be loaded in when the game starts (on the next start)?

Yes, we know. That doesn’t answer the question about how to make it work.
Are you going to update the documentation, upload a proper video tutorial or should people give up and look elsewhere?

I need to increase the resolution HIGHER than is allowed in the plugin’s settings please !!!
How can I do that ?
If I can’t can you please enable us to set it to a higher resolution ?
I’ve bought the demo !