VaFogOfWar: another one fog of war solution for UE4

Hi all,

I just want to share my current WIP project: it’s a plugin called **VaFogOfWar **which implements fast and optimized fog of war solution for topdown games like Dota or StarCraft.

Few WIP videos are available here: http://bit.ly/VaFogOfWar-Docs

https://i.gyazo.com/267dc6bf4ccafda850a96fbc3070568a.png

It works nice on mobile devices also:

https://i.gyazo.com/650620973f4b2724cdfef368c53df186.png

Plugin planned to be released in two editions:

  1. free “community” version (which is already available) on Github. Just core C++ code to handle the fog, but no demo content and usage examples.
  2. paid marketplace version: same as community version + demo content and extended usage example with preconfigured post process.

Main features:

  • Three types of layers: current visibility, global visibility (permanent from black), terrain
  • Eight height levels are supported
  • Dynamic and static obstacles
  • Initial terrain levels can be set with heightmap

If you have any additional ideas or feature requests, please fell free to comment :slight_smile:

Added volume support for terrain setup.

Really amazing job! I’ve been looking forward to something like this for a long time!

Thank you for sharing with the community!