Vaeneth Studios - Vaeneth Music — Adaptive Score & Dynamic Music System

:musical_note: Vaeneth Music — Adaptive Music for Unreal Engine 5

Scripted music tells you when to start. It never tells you when to stop.

Vaeneth Music inverts it. Zones and enemies propose a state with a priority; the subsystem decides which one wins. Leave the zone or kill the last enemy and the score falls back on its own — you never script the way back.

:gear: THREE MECHANISMS

:musical_score: Horizontal re-sequencing

The track changes with the game state, honouring transition rules you author: immediate, crossfade, or layers-only.

:level_slider: Vertical remixing

Stems fade in and out on a single 0–1 intensity value. Each layer declares its own window and fade time. No Tick involved.

:crossed_swords: Priority arbitration

Overlapping zones, active threats and scripted overrides resolve by priority, re-evaluated on every change.

:package: WHAT YOU GET
  • :musical_note: Music states and transition rules.

  • :level_slider: Stem layers.

  • :round_pushpin: Music zones.

  • :eye: A drop-on-an-enemy threat component with distance and line-of-sight detection.

  • :speaker_high_volume: Stackable ducking so a cutscene inside a dialogue doesn’t fight it.

  • :globe_showing_americas: Diegetic world sources that duck the score inside their radius.

  • :counterclockwise_arrows_button: Music that survives Open Level without a restart.

  • :floppy_disk: Save and restore, including playback position.

  • :video_game: A listener interface to drive VFX, UI or camera from the score.

  • :hammer_and_wrench: An in-game diagnostic overlay.

:world_map: SEVEN-STATION DEMO MAP

Walk a corridor and hear every mechanism in under two minutes. Debug keys step the intensity by hand, so you can audition the vertical remix without spawning a single enemy.

:large_blue_diamond: BLUEPRINT-FIRST

Every system is a Blueprint you can open and change. A small C++ facade exists only so that no node asks you for a world context — you never need to write or read C++.

:prohibited: NO THIRD-PARTY PLUGIN OR ASSET DEPENDENCY

Demo audio included under CC0 1.0.

Requires Unreal Engine 5.7.

:books: Documentation

https://github.com/alexandre5674/Vaeneth-Core