I started this project 3 weeks ago for an Environment design class school assignment (which I’ve already turned in). I modeled and textured over 30 assets and completely built the environment. Now that I’m done with it for school, I have since begun to re-purpose it for a demonstration at work (Villusion Studios). The room you see will be added on to and given a patio and pool and perhaps other rooms. There are lots of little knicknacks to build to make the environment feel inhabited. There are also lots of textures to fix up as well as lighting issues to solve. We are hoping to finish it up within the next few weeks, so stay tuned for more updates.
The one thing I can’t figure out for the life of me is why the bottle on the table has its shadow so off from the base (see screenshots below). I was looking for something like a shadow bias setting but couldn’t find it. Most of the scene is lit by the hdri blueprint that comes with the sample content. Also the goblets on the table don’t cast shadows at all. I imagine it has something to do with the translucency settings, but I haven’t gotten anything to work yet.
All suggestions, help and critiques are welcome. Thanks!