We are investigating an issue where developers are unable to run live edit and/or publish projects due to validation errors. There are a few potential workarounds:
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Resave all actors on the island by selecting them in the outliner, pressing right click, and selecting Save Selected Actor(s)
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Clear Source Files Cache
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Search for
LoadErrors: While trying to load packagein yourUnrealEditorFortnite.logfile and look for what assets are failing and either re-save or re-create these files. -
Right-click on the top-most folder in the editor and click “Update Redirector References”
