(Continued from [v4.7.2]Error on iOS deployment - Mobile - Epic Developer Community Forums)
LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Mar 15 2015 23:22:04
LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
LogConsoleResponse:Warning: Found in ini file ‘/Users/adamgraham/Library/Preferences/Unreal Engine/MobileEditor/Mac/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
LogConsoleResponse:Warning: Found in ini file ‘/Users/adamgraham/Library/Preferences/Unreal Engine/MobileEditor/Mac/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Computer: Adams-Mac-mini.local
LogInit: User: adamgraham
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: AC Power
LogInit: Memory total: Physical=15.9GB (16GB approx) Pagefile=1.0GB Virtual=16.9GB
LogRHI: Initializing OpenGL RHI
LogRHI: GL_VENDOR: Intel Inc.
LogRHI: GL_RENDERER: Intel HD Graphics 4000 OpenGL Engine
LogRHI: GL_VERSION: 4.1 INTEL-10.0.86
LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.10
LogRHI: OpenGL Extensions:
LogRHI: GL_ARB_blend_func_extended
LogRHI: GL_ARB_draw_buffers_blend
LogRHI: GL_ARB_draw_indirect
LogRHI: GL_ARB_ES2_compatibility
LogRHI: GL_ARB_explicit_attrib_location
LogRHI: GL_ARB_gpu_shader_fp64
LogRHI: GL_ARB_gpu_shader5
LogRHI: GL_ARB_instanced_arrays
LogRHI: GL_ARB_internalformat_query
LogRHI: GL_ARB_occlusion_query2
LogRHI: GL_ARB_sample_shading
LogRHI: GL_ARB_sampler_objects
LogRHI: GL_ARB_separate_shader_objects
LogRHI: GL_ARB_shader_bit_encoding
LogRHI: GL_ARB_shader_subroutine
LogRHI: GL_ARB_shading_language_include
LogRHI: GL_ARB_tessellation_shader
LogRHI: GL_ARB_texture_buffer_object_rgb32
LogRHI: GL_ARB_texture_cube_map_array
LogRHI: GL_ARB_texture_gather
LogRHI: GL_ARB_texture_query_lod
LogRHI: GL_ARB_texture_rgb10_a2ui
LogRHI: GL_ARB_texture_storage
LogRHI: GL_ARB_texture_swizzle
LogRHI: GL_ARB_timer_query
LogRHI: GL_ARB_transform_feedback2
LogRHI: GL_ARB_transform_feedback3
LogRHI: GL_ARB_vertex_attrib_64bit
LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
LogRHI: GL_ARB_viewport_array
LogRHI: GL_EXT_debug_label
LogRHI: GL_EXT_debug_marker
LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
LogRHI: GL_EXT_texture_compression_s3tc
LogRHI: GL_EXT_texture_filter_anisotropic
LogRHI: GL_EXT_texture_sRGB_decode
LogRHI: GL_APPLE_client_storage
LogRHI: GL_APPLE_container_object_shareable
LogRHI: GL_APPLE_flush_render
LogRHI: GL_APPLE_object_purgeable
LogRHI: GL_APPLE_rgb_422
LogRHI: GL_APPLE_row_bytes
LogRHI: GL_APPLE_texture_range
LogRHI: GL_ATI_texture_mirror_once
LogRHI: GL_NV_texture_barrier
LogRHI: GL_MAX_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
LogRHI: GL_MAX_DRAW_BUFFERS: 8
LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
LogRHI: GL_MAX_SAMPLES: 8
LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_INTEGER_SAMPLES: 1
LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
LogTextLocalizationManager: The requested culture (‘en_GB’) has no localization data; parent culture’s (‘en’) localization data will be used.
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (/Users/Shared/UnrealEngine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (/Users/Shared/UnrealEngine/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (/Users/Shared/UnrealEngine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…)
Resource: (/Users/Shared/UnrealEngine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Mac
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.08s 72MB /Users/adamgraham/Library/Application Support/Epic/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Users/adamgraham/Library/Application Support/Epic/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/DerivedDataCache/DDC.ddp.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Users/adamgraham/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
LogMoviePlayer: FAVMoviePlayer ctor…
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 24528 objects as part of root set at end of initial load.
LogUObjectAllocator: 5195696 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.71s 72MB /Users/adamgraham/Library/Application Support/Epic/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogAssetRegistry: FAssetRegistry took 0.0002 seconds to start up
LogTargetPlatformManager:Display: Building Assets For Mac
LogTargetPlatformManager:Display: Building Assets For Mac
LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Tutorial/Mobile/SettingUpAndroidTutorial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Can’t find file ‘/Game/FirstPersonBP/FirstPersonOverview’
LogLinker:Warning: Can’t find file ‘/Game/FirstPersonBP/FirstPersonOverview’
LogUObjectGlobals:Warning: Failed to find object ‘Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C’
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Content/Maps/Temple_MobileRendering.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x13c2fa3e0
BlueprintLog:Warning: Warning Blueprint BP_Godray has been migrated and requires re-saving to avoid import errors
LogMaterial: Missing cached shader map for material M_Godray, compiling.
LogStaticMesh: Building static mesh SM_GodRay…
LogStaticMesh: Built static mesh [142.742157ms] /Game/Assets/Meshes/SM_GodRay.SM_GodRay
BlueprintLog:Warning: Warning Blueprint MyController has been migrated and requires re-saving to avoid import errors
LogMaterial: Missing cached shader map for material M_Sky, compiling.
LogMaterial: Missing cached shader map for material M_Arch, compiling.
LogMaterial: Missing cached shader map for material M_BackgroundMatte, compiling.
LogMaterial: Missing cached shader map for material M_BackgroundMatte, compiling.
LogMaterial: Missing cached shader map for material M_BottomTrim, compiling.
LogMaterial: Missing cached shader map for material M_Trim, compiling.
LogMaterial: Missing cached shader map for material M_FirePit, compiling.
LogMaterial: Missing cached shader map for material M_FloorTiles1, compiling.
LogMaterial: Missing cached shader map for material M_FloorTiles1, compiling.
LogMaterial: Missing cached shader map for material M_FloorTiles1, compiling.
LogMaterial: Missing cached shader map for material M_FloorTiles1, compiling.
LogMaterial: Missing cached shader map for material M_Pillar, compiling.
LogMaterial: Missing cached shader map for material M_Pillar, compiling.
LogMaterial: Missing cached shader map for material M_Shield, compiling.
LogMaterial: Missing cached shader map for material M_Soul_Rocks2, compiling.
LogMaterial: Missing cached shader map for material M_StoneCeiling, compiling.
LogMaterial: Missing cached shader map for material M_Sun, compiling.
LogMaterial: Missing cached shader map for material M_Tree_Branches, compiling.
LogMaterial: Missing cached shader map for material M_VolumetricLightSphere, compiling.
LogMaterial: Missing cached shader map for material M_Water, compiling.
LogMaterial: Missing cached shader map for material M_Water, compiling.
LogMaterial: Missing cached shader map for material M_TreeTrunk01, compiling.
LogMaterial: Missing cached shader map for material M_Arch, compiling.
LogStaticMesh: Building static mesh S_BuildingSetA_Tree_02…
LogStaticMesh: Built static mesh [465.312347ms] /Game/Assets/Meshes/S_BuildingSetA_Tree_02.S_BuildingSetA_Tree_02
LogStaticMesh: Building static mesh SM_Arch…
LogStaticMesh: Built static mesh [153.030487ms] /Game/Assets/Meshes/SM_Arch.SM_Arch
LogStaticMesh: Building static mesh SM_BackGroundMatte…
LogStaticMesh: Built static mesh [4.875945ms] /Game/Assets/Meshes/SM_BackGroundMatte.SM_BackGroundMatte
LogStaticMesh: Building static mesh SM_Arch_2…
LogStaticMesh: Built static mesh [165.327362ms] /Game/Assets/Meshes/SM_Arch_2.SM_Arch_2
LogStaticMesh: Building static mesh SM_Arch_2_Bend…
LogStaticMesh: Built static mesh [281.817413ms] /Game/Assets/Meshes/SM_Arch_2_Bend.SM_Arch_2_Bend
LogStaticMesh: Building static mesh SM_BottomTrim…
LogStaticMesh: Built static mesh [27.929569ms] /Game/Assets/Meshes/SM_BottomTrim.SM_BottomTrim
LogStaticMesh: Building static mesh SM_BottomTrim_Sqr…
LogStaticMesh: Built static mesh [175.151199ms] /Game/Assets/Meshes/SM_BottomTrim_Sqr.SM_BottomTrim_Sqr
LogMaterial: Missing cached shader map for material M_StoneBrickWall, compiling.
LogStaticMesh: Building static mesh SM_BrickWall…
LogStaticMesh: Built static mesh [110.257919ms] /Game/Assets/Meshes/SM_BrickWall.SM_BrickWall
LogStaticMesh: Building static mesh SM_Cave_Rock_Large02…
LogStaticMesh: Built static mesh [77.111542ms] /Game/Assets/Meshes/SM_Cave_Rock_Large02.SM_Cave_Rock_Large02
LogMaterial: Missing cached shader map for material M_Dome, compiling.
LogStaticMesh: Building static mesh SM_FloorPlane…
LogStaticMesh: Built static mesh [30.678543ms] /Game/Assets/Meshes/SM_FloorPlane.SM_FloorPlane
LogStaticMesh: Building static mesh SM_Dome…
LogStaticMesh: Built static mesh [202.627853ms] /Game/Assets/Meshes/SM_Dome.SM_Dome
LogMaterial: Missing cached shader map for material M_Fire, compiling.
LogStaticMesh: Building static mesh SM_FireFX…
LogStaticMesh: Built static mesh [64.665833ms] /Game/Assets/Meshes/SM_FireFX.SM_FireFX
LogStaticMesh: Building static mesh SM_FirePit…
LogStaticMesh: Built static mesh [49.068871ms] /Game/Assets/Meshes/SM_FirePit.SM_FirePit
LogStaticMesh: Building static mesh SM_Floor_Lower…
LogStaticMesh: Built static mesh [51.840179ms] /Game/Assets/Meshes/SM_Floor_Lower.SM_Floor_Lower
LogStaticMesh: Building static mesh SM_Floor_Lower2…
LogStaticMesh: Built static mesh [69.642693ms] /Game/Assets/Meshes/SM_Floor_Lower2.SM_Floor_Lower2
LogStaticMesh: Building static mesh SM_Floor_Round…
LogStaticMesh: Built static mesh [42.840275ms] /Game/Assets/Meshes/SM_Floor_Round.SM_Floor_Round
LogStaticMesh: Building static mesh SM_Floor_StairTop…
LogStaticMesh: Built static mesh [41.747452ms] /Game/Assets/Meshes/SM_Floor_StairTop.SM_Floor_StairTop
LogStaticMesh: Building static mesh SM_Floor_StairTop2…
LogStaticMesh: Built static mesh [8.254588ms] /Game/Assets/Meshes/SM_Floor_StairTop2.SM_Floor_StairTop2
LogMaterial: Missing cached shader map for material M_Dome, compiling.
LogStaticMesh: Building static mesh SM_Gable…
LogStaticMesh: Built static mesh [1.439882ms] /Game/Assets/Meshes/SM_Gable.SM_Gable
LogMaterial: Missing cached shader map for material M_Dome, compiling.
LogStaticMesh: Building static mesh SM_Pillar…
LogStaticMesh: Built static mesh [117.137856ms] /Game/Assets/Meshes/SM_Pillar.SM_Pillar
LogStaticMesh: Building static mesh SM_PanelArch…
LogStaticMesh: Built static mesh [29.469118ms] /Game/Assets/Meshes/SM_PanelArch.SM_PanelArch
LogStaticMesh: Building static mesh SM_PanelArch4…
LogStaticMesh: Built static mesh [49.792858ms] /Game/Assets/Meshes/SM_PanelArch4.SM_PanelArch4
LogMaterial: Missing cached shader map for material M_Railing, compiling.
LogStaticMesh: Building static mesh SM_RailingPillar…
LogStaticMesh: Built static mesh [37.042343ms] /Game/Assets/Meshes/SM_RailingPillar.SM_RailingPillar
LogStaticMesh: Building static mesh SM_Railing…
LogStaticMesh: Built static mesh [38.240364ms] /Game/Assets/Meshes/SM_Railing.SM_Railing
LogStaticMesh: Building static mesh SM_RailingStairs…
LogStaticMesh: Built static mesh [59.180759ms] /Game/Assets/Meshes/SM_RailingStairs.SM_RailingStairs
LogMaterial: Missing cached shader map for material M_Rocks, compiling.
LogStaticMesh: Building static mesh SM_RockTerrain…
LogStaticMesh: Built static mesh [49.934456ms] /Game/Assets/Meshes/SM_RockTerrain.SM_RockTerrain
LogStaticMesh: Building static mesh SM_Shield…
LogStaticMesh: Built static mesh [33.084293ms] /Game/Assets/Meshes/SM_Shield.SM_Shield
LogMaterial: Missing cached shader map for material M_Stairs, compiling.
LogMaterial: Missing cached shader map for material M_Statue, compiling.
LogStaticMesh: Building static mesh SM_Stairs…
LogStaticMesh: Built static mesh [7.148014ms] /Game/Assets/Meshes/SM_Stairs.SM_Stairs
LogStaticMesh: Building static mesh SM_Statue…
LogStaticMesh: Built static mesh [254.620758ms] /Game/Assets/Meshes/SM_Statue.SM_Statue
LogStaticMesh: Building static mesh SM_Trim_1500…
LogStaticMesh: Built static mesh [33.159504ms] /Game/Assets/Meshes/SM_Trim_1500.SM_Trim_1500
LogStaticMesh: Building static mesh SM_Trim_1500_M…
LogStaticMesh: Built static mesh [15.205293ms] /Game/Assets/Meshes/SM_Trim_1500_M.SM_Trim_1500_M
LogMaterial: Missing cached shader map for material M_Trim, compiling.
LogStaticMesh: Building static mesh SM_Trim_Bend…
LogStaticMesh: Built static mesh [29.231659ms] /Game/Assets/Meshes/SM_Trim_Bend.SM_Trim_Bend
LogStaticMesh: Building static mesh SM_Trim_Platform2…
LogStaticMesh: Built static mesh [4.422434ms] /Game/Assets/Meshes/SM_Trim_Platform2.SM_Trim_Platform2
LogStaticMesh: Building static mesh SM_TrimWall…
LogStaticMesh: Built static mesh [17.971781ms] /Game/Assets/Meshes/SM_TrimWall.SM_TrimWall
LogStaticMesh: Building static mesh SM_TrimWall_Door…
LogStaticMesh: Built static mesh [14.525013ms] /Game/Assets/Meshes/SM_TrimWall_Door.SM_TrimWall_Door
LogStaticMesh: Building static mesh SM_TrimWall_Door3…
LogStaticMesh: Built static mesh [9.708720ms] /Game/Assets/Meshes/SM_TrimWall_Door3.SM_TrimWall_Door3
LogStaticMesh: Building static mesh SM_TrimWall_Pillar…
LogStaticMesh: Built static mesh [41.984035ms] /Game/Assets/Meshes/SM_TrimWall_Pillar.SM_TrimWall_Pillar
LogStaticMesh: Building static mesh SM_TrimWall_U…
LogStaticMesh: Built static mesh [27.558838ms] /Game/Assets/Meshes/SM_TrimWall_U.SM_TrimWall_U
LogMaterial: Missing cached shader map for material M_WaveFoam, compiling.
LogStaticMesh: Building static mesh SM_Window…
LogStaticMesh: Built static mesh [30.745237ms] /Game/Assets/Meshes/SM_Window.SM_Window
LogStaticMesh: Building static mesh SM_Waves…
LogStaticMesh: Built static mesh [1.702956ms] /Game/Assets/Meshes/SM_Waves.SM_Waves
LogStaticMesh: Building static mesh SM_Waves2…
LogStaticMesh: Built static mesh [14.081216ms] /Game/Assets/Meshes/SM_Waves2.SM_Waves2
LogStaticMesh: Building static mesh SM_WindowWall_Bend…
LogStaticMesh: Built static mesh [26.573790ms] /Game/Assets/Meshes/SM_WindowWall_Bend.SM_WindowWall_Bend
LogStaticMesh: Building static mesh SM_WindowWall…
LogStaticMesh: Built static mesh [32.958199ms] /Game/Assets/Meshes/SM_WindowWall.SM_WindowWall
LogMaterial: Missing cached shader map for material Soul_Tree011M, compiling.
LogStaticMesh: Building static mesh Soul_FG01…
LogStaticMesh: Built static mesh [27.331690ms] /Game/Assets/Meshes/Soul_FG01.Soul_FG01
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world Temple_MobileRendering
Cmd: MAP CHECKDEP
MapCheck: New page: Temple_MobileRendering - 18 Mar 2015 19:24:50
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 94.016ms to complete.
LogFileHelpers: Loading map ‘Temple_MobileRendering’ took 13.830
LogContentBrowser: Native class hierarchy populated in 0.0155 seconds. Added 1700 classes and 269 folders.
LogCollectionManager: Loaded 0 collections in 0.001838 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game’
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0010 seconds. Added 1 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate:Warning: Failed to load font data from ‘Veranda’
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 38.58 seconds (BP compile: 0.14 seconds)
LogRenderer:Warning: Reallocating scene render targets to support 1144x960 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 22.2786 seconds
LogTemp:Display: Running Mono…
LogTemp:Display: Setting up Mono
LogTemp:Display: /Users/Shared/UnrealEngine/4.7/Engine /Users/Shared/UnrealEngine/4.7
LogTemp:Display: Executing iPhonePackager Validate Engine -project /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Mobile.uproject -bundlename com.YourCompany.Mobile
LogTemp:Display: CWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS
LogTemp:Display: Initial Dir: /Users/Shared/UnrealEngine/4.7/Engine
LogTemp:Display: Env CWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS
LogTemp:Display: BranchPath = Adams-Mac-mini.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS/…/… — GameBranchPath = Adams-Mac-mini.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS/…/…
LogTemp:Display: Searching for mobile provisions that match the game ‘Mobile’ with CFBundleIdentifier=‘com.YourCompany.Mobile’ in ‘/Users/adamgraham/Library/MobileDevice/Provisioning Profiles/’
LogTemp:Display: Phase 0 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’
LogTemp:Display: … Failed phase 0 name check (provision app ID was 5PJB33CE97.)
LogTemp:Display: Phase 0 considering provision ‘94F99BA0-F1F2-43D7-BA6F-6A870CE2230E.mobileprovision’ named 'iOS Team Provisioning Profile: ’
LogTemp:Display: … Failed phase 0 name check (provision app ID was 5PJB33CE97.)
LogTemp:Display: Phase 0 considering provision ‘9ffa6c2e-94b8-4b3e-afaa-d91242a40588.mobileprovision’ named 'iOSTeam Provisioning Profile: ’
LogTemp:Display: … Failed phase 0 name check (provision app ID was 5PJB33CE97.)
LogTemp:Display: Phase 1 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’
LogTemp:Display: … Failed phase 1 name check (provision app ID was 5PJB33CE97.)
LogTemp:Display: Phase 1 considering provision ‘94F99BA0-F1F2-43D7-BA6F-6A870CE2230E.mobileprovision’ named 'iOS Team Provisioning Profile: ’
LogTemp:Display: … Failed phase 1 name check (provision app ID was 5PJB33CE97.)
LogTemp:Display: Phase 1 considering provision ‘9ffa6c2e-94b8-4b3e-afaa-d91242a40588.mobileprovision’ named 'iOSTeam Provisioning Profile: ’
LogTemp:Display: … Failed phase 1 name check (provision app ID was 5PJB33CE97.)
LogTemp:Display: Phase 2 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’
LogTemp:Display: Looking for a certificate that matches the application identifier ‘5PJB33CE97.’
LogTemp:Display: Picked ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ with AppID '5PJB33CE97.’ and Name ‘UnityDevProfile’ as a matching provision for the game ‘Mobile’
LogTemp:Display: Looking for a certificate that matches the application identifier '5PJB33CE97.’
LogTemp:Display: Running Mono…Setting up Mono/Users/Shared/UnrealEngine/4.7/Engine /Users/Shared/UnrealEngine/4.7Executing iPhonePackager Validate Engine -project /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Mobile.uproject -bundlename com.YourCompany.MobileCWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOSInitial Dir: /Users/Shared/UnrealEngine/4.7/EngineEnv CWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOSBranchPath = Adams-Mac-mini.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS/…/… — GameBranchPath = Adams-Mac-mini.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS/…/…Searching for mobile provisions that match the game ‘Mobile’ with CFBundleIdentifier=‘com.YourCompany.Mobile’ in ‘/Users/adamgraham/Library/MobileDevice/Provisioning Profiles/’ Phase 0 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’ … Failed phase 0 name check (provision app ID was 5PJB33CE97.) Phase 0 considering provision ‘94F99BA0-F1F2-43D7-BA6F-6A870CE2230E.mobileprovision’ named 'iOS Team Provisioning Profile: ’ … Failed phase 0 name check (provision app ID was 5PJB33CE97.) Phase 0 considering provision ‘9ffa6c2e-94b8-4b3e-afaa-d91242a40588.mobileprovision’ named ‘iOSTeam Provisioning Profile: ’ … Failed phase 0 name check (provision app ID was 5PJB33CE97.) Phase 1 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’ … Failed phase 1 name check (provision app ID was 5PJB33CE97.) Phase 1 considering provision ‘94F99BA0-F1F2-43D7-BA6F-6A870CE2230E.mobileprovision’ named 'iOS Team Provisioning Profile: ’ … Failed phase 1 name check (provision app ID was 5PJB33CE97.) Phase 1 considering provision ‘9ffa6c2e-94b8-4b3e-afaa-d91242a40588.mobileprovision’ named 'iOSTeam Provisioning Profile: ’ … Failed phase 1 name check (provision app ID was 5PJB33CE97.) Phase 2 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’ Looking for a certificate that matches the application identifier '5PJB33CE97.’ Picked ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ with AppID ‘5PJB33CE97.’ and Name ‘UnityDevProfile’ as a matching provision for the game ‘Mobile’ Looking for a certificate that matches the application identifier '5PJB33CE97.’
LogPlayLevel: Launcher Device ID: IOS@b46fbbc16b1cd81e028684aa1eee5787f397dce1
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Mobile/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Mobile/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Mobile/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Mobile/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Mobile/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Mobile/CookedIniVersion!
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LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Mobile/CookedIniVersion!
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LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_22663_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_20967_0///////STATCAT_Advanced////
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LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMeshes/Sphere.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/S_ReflActorIcon.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_RadForce → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/S_RadForce.uasset
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LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoDistanceField.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_VectorFieldVol → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/S_VectorFieldVol.uasset
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LogCook:Display: Cooking /Engine/EngineResources/Black → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineResources/Black.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
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LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTextureCube.uasset
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LogCook:Display: Cooking /Engine/EngineSounds/Music → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Music.uasset
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LogCook:Display: Cooking /Engine/EngineSounds/SFX → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/SFX.uasset
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LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
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LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
LogSavePackage: Save=1.369538ms
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LogCook:Display: Cooking /Engine/EngineSounds/Voice → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Voice.uasset
LogSavePackage: Save=1.259747ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Voice.uasset’
LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMeshes/Cylinder.uasset
LogSavePackage: Save=3.226090ms
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LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultMaterial.uasset
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LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineTireTypes/DefaultTireType.uasset
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LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
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LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
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LogCook:Display: Cooking /Paper2D/DummySpriteTexture → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
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LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
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LogCook:Display: Cooking /Paper2D/DummySprite → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
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LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset’
LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
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LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
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LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
LogSavePackage: Save=1.806705ms
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LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
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LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
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LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset
LogSavePackage: Save=3.219946ms
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LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset
LogSavePackage: Save=3.702298ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset
LogSavePackage: Save=13.644389ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset
LogSavePackage: Save=4.925819ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset
LogSavePackage: Save=41.692871ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset
LogSavePackage: Save=4.787722ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset’
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform SF_METAL, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES3_1
LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset
LogSavePackage: Save=4.408998ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
LogSavePackage: Save=2.499294ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset
LogSavePackage: Save=8.564914ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
LogSavePackage: Save=8.012069ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset
LogSavePackage: Save=3.822412ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset
LogSavePackage: Save=3.614489ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
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LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
LogSavePackage: Save=3.062391ms
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LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
LogSavePackage: Save=6.407838ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
LogSavePackage: Save=2.970028ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
LogSavePackage: Save=5.243742ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
LogSavePackage: Save=3.087347ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
LogSavePackage: Save=15.368467ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
LogSavePackage: Save=2.732135ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
LogSavePackage: Save=3.316826ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset’
LogCook:Display: Cooking /Engine/EditorResources/BSPVertex → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset
LogSavePackage: Save=2.524453ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultBokeh.uasset
LogSavePackage: Save=2.552318ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultBokeh.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=2.033928ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/MiniFont.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
LogSavePackage: Save=1.676992ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoTiny.uasset
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LogCook:Display: Cooking /Game/Assets/BluePrints/BP_Godray → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/BluePrints/BP_Godray.uasset
LogSavePackage: Save=71.853165ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/BluePrints/BP_Godray.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/BaseColor → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/BaseColor.uasset
LogSavePackage: Save=3.630776ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/BaseColor.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepth → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepth.uasset
LogSavePackage: Save=4.570154ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepth.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/DecalMask → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/DecalMask.uasset
LogSavePackage: Save=4.478347ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/DecalMask.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/FinalImage → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/FinalImage.uasset
LogSavePackage: Save=3.965795ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/FinalImage.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/LightingModel → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/LightingModel.uasset
LogSavePackage: Save=3.691032ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/LightingModel.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/MaterialAO → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/MaterialAO.uasset
LogSavePackage: Save=4.424681ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/MaterialAO.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/Metallic → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Metallic.uasset
LogSavePackage: Save=3.071146ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Metallic.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/Opacity → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Opacity.uasset
LogSavePackage: Save=3.105430ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Opacity.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/Roughness → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Roughness.uasset
LogSavePackage: Save=3.316687ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Roughness.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneColor.uasset
LogSavePackage: Save=3.818969ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneColor.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepth.uasset
LogSavePackage: Save=4.809339ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepth.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset
LogSavePackage: Save=4.160816ms
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LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset
LogSavePackage: Save=3.908506ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/Specular → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Specular.uasset
LogSavePackage: Save=3.583049ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Specular.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SubsurfaceColor.uasset
LogSavePackage: Save=4.499319ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SubsurfaceColor.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/WorldNormal.uasset
LogSavePackage: Save=4.838826ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/WorldNormal.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/AmbientOcclusion.uasset
LogSavePackage: Save=4.123224ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/AmbientOcclusion.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset
LogSavePackage: Save=5.008831ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset
LogSavePackage: Save=3.108669ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset
LogSavePackage: Save=3.624078ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset’
LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Tutorial/ContentIntroCurve.uasset
LogSavePackage: Save=0.798782ms
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LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset
LogSavePackage: Save=2.784616ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetVertexColorMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset
LogSavePackage: Save=2.866017ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset’
LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float.
LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float.
LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float.
LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial.uasset
LogSavePackage: Save=12.059286ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/CompositeARGBLayer → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset
LogSavePackage: Save=4.132550ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAADots.uasset
LogSavePackage: Save=4.797941ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAADots.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset
LogSavePackage: Save=4.977460ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineIntegral → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset
LogSavePackage: Save=4.181024ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
LogSavePackage: Save=3.829418ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAAGrid → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAAGrid.uasset
LogSavePackage: Save=5.419238ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAAGrid.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset
LogSavePackage: Save=3.720350ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_Cross → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset
LogSavePackage: Save=2.524432ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/DefaultAlphaTexture → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset
LogSavePackage: Save=2.972587ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset’
LogMaterial: Missing cached shader map for material M_Godray, compiling.
LogMaterial: Missing cached shader map for material M_Godray, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_Godray → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Godray.uasset
LogSavePackage: Save=10.808340ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Godray.uasset’
LogTexture:Display: Building textures: T_FloorTiles_M (AutoPVRTC)
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9ecc5083124d6af36c7775a3ba5405b0RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9ecc5083124d6af36c7775a3ba5405b0RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a6a0a76a154fc56e27215087c8dad6cbRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a6a0a76a154fc56e27215087c8dad6cbRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/94a34ab3b2402d9c309ee0adb340a223RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/94a34ab3b2402d9c309ee0adb340a223RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/78e9ad9b804620498d9fbf9775bbfe7fRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/78e9ad9b804620498d9fbf9775bbfe7fRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ccb69fe8da4461bb5e0962b779533349RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ccb69fe8da4461bb5e0962b779533349RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d1e4784c56465b126cf6598d362e6789RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d1e4784c56465b126cf6598d362e6789RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/5d75064c4b4d6dcab4176b85e4fce5dbRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/5d75064c4b4d6dcab4176b85e4fce5dbRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4928f3efee456b58ed51608a70a5f26RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4928f3efee456b58ed51608a70a5f26RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/6e29daf9414af07498728f8883f00c14RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/6e29daf9414af07498728f8883f00c14RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a0f2b5d4164dba99f27265ba4798dc19RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a0f2b5d4164dba99f27265ba4798dc19RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/726b1c14db4d26788e8f95b965d600c7RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/726b1c14db4d26788e8f95b965d600c7RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/594cd72dcc4683d0ef9214af23145b45RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/594cd72dcc4683d0ef9214af23145b45RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogCook:Display: Cooking /Game/Assets/Textures/T_FloorTiles_M → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_FloorTiles_M.uasset
LogSavePackage: Save=12.494549ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_FloorTiles_M.uasset’
LogTexture:Display: Building textures: T_WavesFoam_D (AutoPVRTC)
LogTextureFormatPVR:Warning: Expanding mip (256,64) to (256, 256). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ebe7d0c9cc4c8c607832fb8d4921b90bRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ebe7d0c9cc4c8c607832fb8d4921b90bRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (1024,256) to (1024, 1024). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/e489d31b83471d40c40f480c85e96c5RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/e489d31b83471d40c40f480c85e96c5RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (2048,512) to (2048, 2048). Memory overhead: ~75%
LogTextureFormatPVR:Warning: Expanding mip (128,32) to (128, 128). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9d2631312c4078e5dfa59bfde092b9aRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9d2631312c4078e5dfa59bfde092b9aRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ca8c51446a48fe08ff763ca099171500RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ca8c51446a48fe08ff763ca099171500RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (64,16) to (64, 64). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/71bdc3b06b43f73d8e6efb9bb6a79a63RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/71bdc3b06b43f73d8e6efb9bb6a79a63RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (32,8) to (32, 32). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/259f59b1dd4851e77191889ae54ee568RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/259f59b1dd4851e77191889ae54ee568RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (16,4) to (16, 16). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/831007b57541f7663fc17eb61f0f7de2RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/831007b57541f7663fc17eb61f0f7de2RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (8,2) to (8, 8). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/7759a529d6402562c2b74187f2dbd497RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/7759a529d6402562c2b74187f2dbd497RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (4,1) to (4, 4). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/8fb7f3b474590f6f0071a6317e7f27RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/8fb7f3b474590f6f0071a6317e7f27RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (2,1) to (2, 2). Memory overhead: ~50%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1ca6eeaff543df36aeb7ac8523355a67RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1ca6eeaff543df36aeb7ac8523355a67RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/60dfa1bb134a9d2acadb74bd3a07ea8fRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/60dfa1bb134a9d2acadb74bd3a07ea8fRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (512,128) to (512, 512). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/83f45c2ed7441e5d3c34cdb2cdc528ebRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/83f45c2ed7441e5d3c34cdb2cdc528ebRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogCook:Display: Cooking /Game/Assets/Textures/T_WavesFoam_D → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_WavesFoam_D.uasset
LogSavePackage: Save=5.887410ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_WavesFoam_D.uasset’
LogTexture:Display: Building textures: T_Arch_N (PVRTCN)
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/8795776ff3422b26d3259fa21f925e64RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/8795776ff3422b26d3259fa21f925e64RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/40d23aeec94dafd17d1f9a9c42966caRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/40d23aeec94dafd17d1f9a9c42966caRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c7a9cf131d47798ffb58b9b6e9809502RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c7a9cf131d47798ffb58b9b6e9809502RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/f1b6d4c5e549812d6cdbed8aa2ac3807RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/f1b6d4c5e549812d6cdbed8aa2ac3807RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/36b1619a974c2161e605599ce4857873RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/36b1619a974c2161e605599ce4857873RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/20f5964f4c4bb41b977665afd46fc5a9RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/20f5964f4c4bb41b977665afd46fc5a9RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d554e91cd64d1cf9f2b6e91eb690e9fRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d554e91cd64d1cf9f2b6e91eb690e9fRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c3584a5f254b04ba7c377d9836410beeRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c3584a5f254b04ba7c377d9836410beeRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3c47ae3e504c5bb2c050e96ade15950RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3c47ae3e504c5bb2c050e96ade15950RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a16a502f8b4e4db954afcebadd0d1137RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a16a502f8b4e4db954afcebadd0d1137RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ac5ce67eea44cad0c2a62b3ecd7064fRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ac5ce67eea44cad0c2a62b3ecd7064fRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a809dc008746be0f456099aaaa2fe1b5RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a809dc008746be0f456099aaaa2fe1b5RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogCook:Display: Cooking /Game/Assets/Textures/T_Arch_N → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Arch_N.uasset
LogSavePackage: Save=8.460347ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Arch_N.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_RockTerrain → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_RockTerrain.uasset
LogSavePackage: Save=3.129802ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_RockTerrain.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_Rocks_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Rocks_Inst.uasset
LogSavePackage: Save=2.730946ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Rocks_Inst.uasset’
LogMaterial: Missing cached shader map for material M_Rocks, compiling.
LogMaterial: Missing cached shader map for material M_Rocks, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_Rocks → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Rocks.uasset
LogSavePackage: Save=21.380533ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Rocks.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Floor_Lower → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Lower.uasset
LogSavePackage: Save=3.036682ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Lower.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_FloorTiles1_Inst_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_FloorTiles1_Inst_Inst.uasset
LogSavePackage: Save=2.684562ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_FloorTiles1_Inst_Inst.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Floor_Lower2 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Lower2.uasset
LogSavePackage: Save=3.596865ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Lower2.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Floor_Round → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Round.uasset
LogSavePackage: Save=3.236436ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Round.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_FloorTiles2_Inst_Inst_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_FloorTiles2_Inst_Inst_Inst.uasset
LogSavePackage: Save=2.583223ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_FloorTiles2_Inst_Inst_Inst.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Floor_StairTop → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_StairTop.uasset
LogSavePackage: Save=2.501286ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_StairTop.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Floor_StairTop2 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_StairTop2.uasset
LogSavePackage: Save=2.423320ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_StairTop2.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_FloorPlane → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_FloorPlane.uasset
LogSavePackage: Save=2.417654ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_FloorPlane.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Gable → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Gable.uasset
LogSavePackage: Save=2.866589ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Gable.uasset’
LogMaterial: Missing cached shader map for material M_Dome, compiling.
LogMaterial: Missing cached shader map for material M_Dome, compiling.
LogHttp:Warning: didFailWithError. Http request failed - The request timed out. https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data?SessionID={1979F787-DE46-1B8F-4932-D89963298828}&AppID=Rocket.Release&AppVersion=4.7.3-2479750%2B%2B%2Bdepot%2BUE4-Releases%2B4.7&UserID=0004001300020007001400d817bcfbf2|2e53353454b84d858a76fd17169952d3|7A3C33D8-DB27-5F9F-9C07-B048FA35CD09&IsEditor=1&AppEnvironment=Development&UploadType=eteventstream: 0x7fe8dc2b4160
LogCook:Display: Cooking /Game/Assets/Materials/M_Dome_2 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Dome_2.uasset
LogSavePackage: Save=9.789920ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Dome_2.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/S_BuildingSetA_Tree_02 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/S_BuildingSetA_Tree_02.uasset
LogSavePackage: Save=5.732850ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/S_BuildingSetA_Tree_02.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_TreeTrunk01_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_TreeTrunk01_Inst.uasset
LogSavePackage: Save=3.225187ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_TreeTrunk01_Inst.uasset’
LogMaterial: Missing cached shader map for material M_TreeTrunk01, compiling.
LogMaterial: Missing cached shader map for material M_TreeTrunk01, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_TreeTrunk01 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_TreeTrunk01.uasset
LogSavePackage: Save=10.624631ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_TreeTrunk01.uasset’
LogMaterial: Missing cached shader map for material M_Pillar, compiling.
LogMaterial: Missing cached shader map for material M_Pillar, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_Pillar_Inst_Colored → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Pillar_Inst_Colored.uasset
LogSavePackage: Save=7.007304ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Pillar_Inst_Colored.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_Fire_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Fire_Inst.uasset
LogSavePackage: Save=2.105723ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Fire_Inst.uasset’
LogMaterial: Missing cached shader map for material M_Fire, compiling.
LogMaterial: Missing cached shader map for material M_Fire, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_Fire → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Fire.uasset
LogSavePackage: Save=11.936976ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Fire.uasset’
LogTexture:Display: Building textures: Soul_Tree01DF (AutoPVRTC)
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/2be1926f464f61841d60bf92200500c9RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/2be1926f464f61841d60bf92200500c9RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/fcb40e2844411399f04ed9bc28c8a52RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/fcb40e2844411399f04ed9bc28c8a52RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/233e5409614c1b03d58b25a7cd20dbceRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/233e5409614c1b03d58b25a7cd20dbceRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9bc0b3e52d413f35d5ff41afb2343623RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9bc0b3e52d413f35d5ff41afb2343623RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/36b5deab544ed928c0e1eebf492ecfbcRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/36b5deab544ed928c0e1eebf492ecfbcRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c6a5022bc64b1929ea911085c851bf54RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c6a5022bc64b1929ea911085c851bf54RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/dcb4dccee5496c1b5efbf18e5661a56eRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/dcb4dccee5496c1b5efbf18e5661a56eRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/66c0a8ab3044ac6fd727328ffa64f79eRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/66c0a8ab3044ac6fd727328ffa64f79eRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/da452d2c5c4b2796e70a8486fd884be2RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/da452d2c5c4b2796e70a8486fd884be2RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4ceacfec34491544129eefbf5b6883f0RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4ceacfec34491544129eefbf5b6883f0RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d24b17941440d9bfaca0bb9aafae97f3RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d24b17941440d9bfaca0bb9aafae97f3RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogCook:Display: Cooking /Game/Assets/Textures/Soul_Tree01DF → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/Soul_Tree01DF.uasset
LogSavePackage: Save=3.622305ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/Soul_Tree01DF.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_Arch_Inst_Red → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch_Inst_Red.uasset
LogSavePackage: Save=2.286787ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch_Inst_Red.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_Arch_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch_Inst.uasset
LogSavePackage: Save=2.015111ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch_Inst.uasset’
LogMaterial: Missing cached shader map for material M_Arch, compiling.
LogMaterial: Missing cached shader map for material M_Arch, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_Arch → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch.uasset
LogSavePackage: Save=14.323058ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Master → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Master.uasset
LogSavePackage: Save=0.827394ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Master.uasset’
LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
LogSavePackage: Save=2.547515ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset
LogSavePackage: Save=39.538994ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/GizmoMaterial.uasset
LogSavePackage: Save=5.320640ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/GizmoMaterial.uasset’
LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2
LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform SF_METAL, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES3_1
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogSavePackage: Save=2.429807ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
LogSavePackage: Save=3.248592ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
LogSavePackage: Save=1.456831ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
LogSavePackage: Save=1.637141ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset
LogSavePackage: Save=2.096944ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset’
LogTexture:Display: Building textures: T_Smoke_D (AutoPVRTC)
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3241d30a3946723bec913a985345b1b0RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3241d30a3946723bec913a985345b1b0RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3687c3b7c54c0db4ed180c9b15cecec9RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3687c3b7c54c0db4ed180c9b15cecec9RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/91efa327a64729f56d38849d91b11236RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/91efa327a64729f56d38849d91b11236RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/16598d04a403d45a7bdec814990d633RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/16598d04a403d45a7bdec814990d633RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4c7caa0a864207fa5aaf5d8285d43e70RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4c7caa0a864207fa5aaf5d8285d43e70RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/29592b4e9e47bfbae9aaadb19ae2cfccRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/29592b4e9e47bfbae9aaadb19ae2cfccRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/80e5246cc4412c7ef1eae7bc719265afRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/80e5246cc4412c7ef1eae7bc719265afRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1edfeb1bcd4756085e0e53a0c36f545dRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1edfeb1bcd4756085e0e53a0c36f545dRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/791fb38ad44e6de1cbcd4bb7e3bee08fRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/791fb38ad44e6de1cbcd4bb7e3bee08fRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/68db35b9374331fdba1664a6f3bc86b5RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/68db35b9374331fdba1664a6f3bc86b5RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/74e78de9244f37b5a02d31a4972fc5a0RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/74e78de9244f37b5a02d31a4972fc5a0RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogCook:Display: Cooking /Game/Assets/Textures/T_Smoke_D → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Smoke_D.uasset
LogSavePackage: Save=3.514339ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Smoke_D.uasset’
LogTexture:Display: Building textures: T_Cave_Rock_Large02_N (PVRTCN)
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1d747f99954b6d03fb92af89aa193e84RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1d747f99954b6d03fb92af89aa193e84RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/654d763fa24625bb9c0d42b4ab90cd4bRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/654d763fa24625bb9c0d42b4ab90cd4bRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a74e2044774eec0915bdc2a0c11d4b28RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a74e2044774eec0915bdc2a0c11d4b28RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a074b5de8c466117473453b6cb63c0eaRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a074b5de8c466117473453b6cb63c0eaRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/693beb547d42d932e12e3899ed5011e4RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/693beb547d42d932e12e3899ed5011e4RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/6988aeaba4de2894cb839ab2d37e424RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/6988aeaba4de2894cb839ab2d37e424RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/55856d45fb4143db111fd5a0fdbb5f1aRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/55856d45fb4143db111fd5a0fdbb5f1aRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/500a90219d444c9fa09af933712e59eRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/500a90219d444c9fa09af933712e59eRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/e603dde3fe4a5926f5928981c870ca15RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/e603dde3fe4a5926f5928981c870ca15RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/b1b139185448689bdd58eb0e28e0623RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/b1b139185448689bdd58eb0e28e0623RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/2ec19698354895f2daa6d299b7c1d45dRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/2ec19698354895f2daa6d299b7c1d45dRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/2ccbf7bd3c42e86b8ecc43bfebeb8e1cRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/2ccbf7bd3c42e86b8ecc43bfebeb8e1cRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogCook:Display: Cooking /Game/Assets/Textures/T_Cave_Rock_Large02_N → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Cave_Rock_Large02_N.uasset
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LogCook:Display: Cooking /Game/Assets/Materials/M_Stairs_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Stairs_Inst.uasset
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LogMaterial: Missing cached shader map for material M_Stairs, compiling.
LogMaterial: Missing cached shader map for material M_Stairs, compiling.
LogHttp:Warning: didFailWithError. Http request failed - The request timed out. https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data?SessionID={1979F787-DE46-1B8F-4932-D89963298828}&AppID=Rocket.Release&AppVersion=4.7.3-2479750%2B%2B%2Bdepot%2BUE4-Releases%2B4.7&UserID=0004001300020007001400d817bcfbf2|2e53353454b84d858a76fd17169952d3|7A3C33D8-DB27-5F9F-9C07-B048FA35CD09&IsEditor=1&AppEnvironment=Development&UploadType=eteventstream: 0x7fe8dcf19ae0
LogCook:Display: Cooking /Game/Assets/Materials/M_Stairs → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Stairs.uasset
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LogCook:Display: Cooking /Game/Assets/Meshes/SM_Shield → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Shield.uasset
LogSavePackage: Save=2.513893ms
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LogCook:Display: Cooking /Game/Assets/Meshes/SM_Stairs → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Stairs.uasset
LogSavePackage: Save=2.294660ms
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LogTexture:Display: Building textures: T_Stairs_M (PVRTC2)
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LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/630932731f4c89623043c4b95765c057RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/630932731f4c89623043c4b95765c057RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
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LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4729c9aee04581987ad834be43e84240RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4729c9aee04581987ad834be43e84240RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/399903b42d466fdf2299292d69d62b2RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/399903b42d466fdf2299292d69d62b2RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/57b624c02e45a5f4c72c7f929c9afcecRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/57b624c02e45a5f4c72c7f929c9afcecRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/680b3ec8c0481fbef93103b643d3516aRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/680b3ec8c0481fbef93103b643d3516aRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/47f1fe4474f43a1e3535e9180c486c8RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/47f1fe4474f43a1e3535e9180c486c8RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/6c869e4f9c4f5c109916e80767abbe3RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/6c869e4f9c4f5c109916e80767abbe3RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogCook:Display: Cooking /Game/Assets/Textures/T_Stairs_M → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Stairs_M.uasset
LogSavePackage: Save=11.934877ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Stairs_M.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Railing → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Railing.uasset
LogSavePackage: Save=28.659195ms
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LogCook:Display: Cooking /Game/Assets/Materials/M_Railing_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Railing_Inst.uasset
LogSavePackage: Save=2.709329ms
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LogMaterial: Missing cached shader map for material M_Railing, compiling.
LogMaterial: Missing cached shader map for material M_Railing, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_Railing → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Railing.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial2 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MakeCompositeARGBLayer → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded1D → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LevelGrid1DStripes → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/LevelGrid1DStripes.uasset
LogSavePackage: Save=3.086019ms
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LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
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LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileMenu2.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_Actor → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Actor.uasset
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LogCook:Display: Cooking /Engine/EditorResources/BkgndHi → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/BkgndHi.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
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LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
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