UWidgetComponent not showing details in Blueprint editor (C++)

Warning, there are no answers here, only defeat…

ABasePaperCharacter:

UCLASS()
class ECDD_API ABasePaperCharacter : public ABasePaperCharacter
{
	GENERATED_BODY()
public:
	ABasePaperCharacter()
	{
		this->dialogueComponentWrapper = CreateDefaultSubobject<UDialogueComponentWrapper>(TEXT("Dialogue component wrapper"));
		this->dialogueComponentWrapper->AttachToComponent(this->GetCapsuleComponent(), FAttachmentTransformRules::KeepRelativeTransform);
		this->dialogueComponentWrapper->SetUpDialogueComponents(FObjectInitializer::Get(), this->dialogueComponentWrapper);
	}
private:
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue", Meta = (AllowPrivateAccess = true))
		UDialogueComponentWrapper* dialogueComponentWrapper;
}

UDialogueComponentWrapper - Notice the USceneComponent inheritance:

UCLASS()
class UDialogueComponentWrapper : public USceneComponent
{
	GENERATED_BODY()
public:
	UDialogueComponentWrapper();
	void SetUpDialogueComponents(const FObjectInitializer& objectInitializer, USceneComponent* componentToAttachTo)
	{
		this->overheadDialogueWidgetComponent = objectInitializer.CreateDefaultSubobject<UOverheadDialogueWidgetComponent>(objectInitializer.GetObj(), TEXT("Dialogue widget component"));
		this->overheadDialogueWidgetComponent->AttachToComponent(componentToAttachTo, FAttachmentTransformRules::KeepRelativeTransform);
	}
private:
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue", Meta = (AllowPrivateAccess = true))
		UOverheadDialogueWidgetComponent* overheadDialogueWidgetComponent;
};

UOverheadDialogueWidgetComponent:

UCLASS()
class ECDD_API UOverheadDialogueWidgetComponent : public UBaseWidgetComponent
{
	GENERATED_BODY()
};

All of the above ends up with this:

I still had the issue of the component not showing details inside its details panel, but atleast I could now change the details.

I still have no idea why I cannot see the component’s properties in the detail panel… but atleast I can continue to make my game.