Try
class ABasePaperCharacter : public APaperCharacter
{
GENERATED_BODY()
private:
UPROPERTY(EditAnywhere)
UDialogueComponentWrapper* dialogueComponentWrapper;
Try
class ABasePaperCharacter : public APaperCharacter
{
GENERATED_BODY()
private:
UPROPERTY(EditAnywhere)
UDialogueComponentWrapper* dialogueComponentWrapper;