UWidgetComponent added to base character class not editable in existing blueprints

If I create a new blueprint parented on the base character class, it works fine. If I duplicate the component in the problem blueprint, the copy is editable.

I am trying to avoid having to delete and recreate the blueprints based on this base character class.

C++ base class

    UPROPERTY(VisibleDefaultsOnly, BlueprintReadWrite, Category = "Data")
    UWidgetComponent* DialogText;

Try set meta **EditAnywhere **instead VisibleDefaultsOnly