I get a linking error when I try to call UWidgetBlueprintLibrary::SetInputMode_UIOnly. I have the “UMG”, “Slate” and “SlateCore” modules added in the build file. Is some module missing?
Or where can I find all modules available? Does it exist such documentation?
It works for UUserWidget which seems to even be in the same folders as UWidgetBlueprintLibrary?
Not sure what the problem is, can’t really see any differences in the example. I basically ended up coping the code and compiled it myself. Not an ideal solution when it gets updated but maybe it will work in some future update out of the box.
Almost one year later but I’m starting with C++ in UE4 and got this error today.
Looking arround the web, I found a forum post about FReply and the solution was to add SlateCore to the public dependency on Build.cs
You need to add “SlateCore” to PublicDependencyModuleNames in Build.cs of your project.
But in this case, the module isn’t SlateCore but UMG