Hello im trying to import my uvws and texture into unreal, uvwmap sheet looks ok and inside 3ds max its not stretching as you can see

but when i move into ue4 its stretching somehow, what should i do?
(dont mind about outer walls they wont be seen)
ok apparently after 2hours of research i found a post explaining this bug, it looks like i should export my object as a mesh and not as a poly, so be sure to convert your object as an editable mesh or just use editable mesh modifier on the top of the modifier stack