First, I’m sorry for my english, I’m frensh student and I will be such thanksfull if anybody can help me!
I work in architecture school on a fictionnal project. I make the 3D model on Rhinoceros software, export differents parts of it in .FBX and add it to the Unreal Engine 4 to make possible a virtual visit of my architectural creation.
But I encountered a problem with the UVW map because it is overlaping. I saw differents tutorials and read a lots of Threads on the forum but I don’t found the anwser to my probleme.
Firt, when I just add .FBX models and try to built the lights a message tel me that “murs_habitations” and “structure_rouages” UWV maps are overlapping
For exemple when I double-click on “murs-habitations” and show the UVW map from channel map 0 I see the problem.
So I check “Generate Lightmap UVs”, use the “UV channel 1” and verified that “Light Map Coordinate Index” was put to 1. Then I notice that the UVW map is no more overlapping which was WHAT I NEED!!
But when I click on save and tryed again to built the lights but the same error message of overlapping UV map appears and when I came back on the “murs_habitations” window I saw that it get back on the UV Channel 0 and don’t saved anything.
If anybody can help me to fix this problem I will be really thanksfull!!!