- Can Unreal use multiple UVW map channels?
- Are they also being exported with .fbx?
- Or do you have to use .datasmith?
Thanks for any little help!
Thanks for any little help!
Yes, you can change the UV channel with a TextureCoordinate node by plugging that into the UV input of a texture in your material. FBX supports multiple UV channels, .obj does not
This doesn’t require Datasmith, it works for all imported FBX files