UVs remapping problem?

I have been going at this for a long time now and yet no solution insight. I rebuilt my stuff in Maya and made sure i got separate UV channels linked to separate materials. Then i export it to FBX file format, drag it into unreal and still got the same problem… :frowning:

Still need help with this, any more … uhm… help?

I don’t mind going at it over skype or some other communication program if that helps.
Still think it is the UVRemap_0-1_ToRange that f it up…

This is truly mentally breaking me that i can’t get it to work after all this time i have spent trying to solve it.