Ok so I don’t know what to do anymore. I have some meshes with a material. All UV’s are fine and unwrapped. The material is fine. When I apply it to the corresponding mesh everything looks perfect in the edit view but once in the level everything is just completely broken, like the UV’s are bad suddenly.
I tried reimporting the meshes, remaking the material, changing levels, restarting the editor. Nothing works.
Any idea ?
Could you show the material node setup?
…also if you could show both texture and lightmap uvs…
I’m not using lightmaps since the object is movable but here’s the texture and unwrap :
Your mesh has 2 UV channels, so try to change the coordinate index in all of your texture coordinate nodes and see if it does anything

Nope nothing. Everything is pointing towards coordinate index 0 as they should. Switching to 1 doesn’t help in any way.
Would you be willing to share the 3d model file? I could try it on my end to see if it looks the same
Nevermind I think I found the problem. One of my map seems to have wrong uv’s. I’m gonna check it again.


