UV's of the mesh are changing a bit when exporting to unreal.

Screenshot_33
this is the original uv, in the blender. It also same in the other fbx viewer programs.
When I import it to unreal
Screenshot_32
it moves a bit. What’s the reason? I don’t have any modifier in blender. How do we fix it? (This is not the first time I got this, I everytime getting this problem.