UVs not showing correctly upon mesh import

Hello evertone,

I am experiencing a really strange issue all of a sudden. All of my meshes used to import just fine, but now I started having this weird glitch and I’m having trouble pinpointing its cause. Here’s the issue:

My mesh and UVs in Maya:

UVs in Unreal:

Mesh with the starter content tiling pine texture applied:

Maya FBX export settings:

I’ve imported over a dozen meshes into this project and everything went fine, then this started happening, I swear I haven’t changed a thing in my workflow which is quite simple too tbh. What can be causing this? Thank you.

Exporting with FBX 2016/2017 seems to have solved it.