Sadly this work around does not work the way that it should. I get incorrect lighting once i import this work around into Unreal 4.13. But i am glad to know that it is known and is being investigated. Thank you
Sadly this work around does not work the way that it should. I get incorrect lighting once i import this work around into Unreal 4.13. But i am glad to know that it is known and is being investigated. Thank you