Hi! I don’t know much about Unreal Engine. Using it time to time to use my assets for an environment. Recently, I’m creating an abandoned nuclear control room. Everything went smooth but my control panels are not working. They look alright on Blender and Substance Painter.
When I import them to Unreal Engine 5.5.4, it looks weird. I don’t know if it’s about UV’s but I guess it is. Can anyone help me? I’ve been trying to fix it for days and I’m so close to delete this project.
I agree, Blender could have messed the geo a bit. Either that, or there’s a quite aggressive LOD applied to the mesh, as most of the holes look like simplified geometry.
I would suggest resetting import settings on both UE and Blender, then import the asset again. Then, make sure no LODs are applied to it, and review your model in Wireframe view, to confirm that your geo is intact.