UVectorField create/manipulate in runtime.

hey obriz, thanks for the reply :slight_smile: think i found a solution by creating a rendertargettexture and plugin that one to niagara with a custom node. i need to kind of change the directions of the flowfield interactivly rather than fixed/baked. and i really like to create things directly in UE if possible also to just check the possibilities. the VDB importer looks amazing though!!!